Schafer stated in September 2019 that the fate of Double Fine Presents is unclear, but that while they will likely end up stop publishing, they will still likely engage with the community through the Day of the Devs events to support other independent developers. [64], On November 21, 2014, Double Fine announced that due to a publishing deal falling through, that it was forced to cancel an unannounced project and let 12 staff go. Now, after a week of public voting by buyers of the Amnesia Fortnight bundle , those four projects have been chosen. [6], The company remains situated in San Francisco. Discount applied at checkout. Below are the four successful pitch videos. Amnesia Fortnight is an event Double Fine does every year where they create games for two weeks that have nothing to do with their team projects. That break was Amnesia Fortnight, a two week game jam during which anyone at Double Fine can pitch an idea and, if it’s selected, lead a team to turn it from concept to working prototype. [General] My game won’t launch on Linux! Tweet. [22] Iron Brigade was prototyped between 2008 and 2009 as Custodians Of The Clock, and was originally released as Trenched before the title was changed due to trademark issues. Pay what you want for Double Fine games and upcoming prototypes! Their crowdfunding success has, however, granted them enough independence to be more selective about the publishers they work with and the types of publishing deals they are willing to accept. It was published by Sega in January 2013. Double Fine's first "Amnesia Fortnight," in which the company spent weeks refining prototypes to make into its most recent crop of games, was a great success. 11 bundles. [20] Schafer eventually signed a publishing deal with Electronic Arts for Brütal Legend. March 8, 2012 Share. Talking to gaming news site Polygon, Schafer explained: "We've changed our relationship with publishers. Oct 25, 2017 1,758 Decapod 10. Here is the description of Amnesia Fortnight, according to Double Fine: Amnesia Fortnight is the name for Double Fine’s annual prototyping period. Post jobs, find pros, and collaborate commission-free in our professional marketplace. The recent downloadable releases from Double Fine, as well as the upcoming Sesame Street: Once Upon a Monster, all had their genesis in the company's "Amnesia Fortnight" events, in … You will receive a verification email shortly. For those who haven’t heard of it, Amnesia Fortnight is a semi-annual game-jam hosted by Double Fine in which the entire development team halts work on all projects for two weeks (sorry Broken Age and Massive Chalice Backers!) March 8, 2012 Share. [General] Long load times on PS4 and PS Vita. Double Fine bringing new playables’ title. That's the What, but Tim Schafer's also interested in the Why. [77][78][79], "More Double Fine Action Comics Trade Paperbacks", "Double Fine's new adventure: Publishing", "10 years of Psychonauts – In conversation with Tim Schafer", "Psychonauts and surviving the publisher shuffle", "Double Fine Opens Prototyping Process to the Public", "The Weekly Double Fine Action Sale of the Week: 2HB SHIRT", "Twitter / DoubleFine: @doglobster Our own! He's set up a post on the Double Fine forums asking voters to detail what it was that appealed to them about the ideas they backed. Please refresh the page and try again. No, Double Fine isn't creating some sort of crossover between our favorite horror game and Epic's upcoming Minecraft/zombie hybrid . [40], Following this initial agreement, a subsequent deal was made with Dracogen for three iOS mobile games, the first of which is Middle Manager of Justice. Amnesia Fortnight started as a closed-to-public game jam at Double Fine in 2007, but has since become more open to community interaction. Originally, there were 23 game ideas that are on display on the Euphoria Fortnight bundle page, and players got to vote to decide which games will get developed. They take two weeks off from whatever they’re working on, split the company into small teams, and each team gets two weeks to make a game. New customers can sign up before 2/05 at 9:59am PT to lock in a price of $12 per month for a year of Humble Choice! [52], On May 30, 2013, Double Fine started their second crowdfunding campaign through Kickstarter. Now that we've been self-publishing, we can kind of pick and choose who we work with and work with publishers that have similar goals that we have...[who] have the same kind of mission and believe in the same kind of things we believe in. Over 160 videos! JC Fletcher, @jcfletcher. [9][10], On June 9, 2019, during Microsoft's press conference at E3 2019, it was announced that Double Fine had been acquired by the company and was becoming part of Xbox Game Studios. Critically praised, it was released for Microsoft Windows, PlayStation 2 and Xbox. Double Fine’s Amnesia Fortnight has become a fairly well known event by the developer. [20] Schafer and his team selected the best four, and began shopping the games to various publishers, and successfully worked publishing details with these. [54], Although Double Fine has experienced success through crowdfunding, the company has not renounced working with publishers. You'd think "80s-inspired first-person construction sandbox" would speak for itself. For Double Fine, its two-week Amnesia Fortnight game jam is more of a public affair. Double Fine Productions is an independent game developer based out of San Francisco headed by industry veteran Tim Schafer. We are Double Fine, we make games such as Psychonauts, Headlander, Brütal Legend, Costume Quest, Stacking, Iron Brigade, The Cave, Middle Manager of Justice, and more! The Builder. In a … Double Fine remembers 'Amnesia Fortnight' in GDC postmortem. MFN; Become a Prime Member. [17], The development groups for these games were headed by the former leads from Brütal Legend: lead animator Tasha Harris for Costume Quest, lead art director Lee Petty for Stacking, lead designer Brad Muir for Iron Brigade, and lead programmer Nathan Martz for Once Upon a Monster. He's largely responsible for the Tub Geralt thing, but still isn't sorry. Schafer also looked at the success of smaller focused games like Geometry Wars on the various download services, realizing the potential market for similar titles. As with Amnesia Fortnight 2012, 2 Player Productions filmed the production of the prototype, which was available to people who purchased the bundle, as well as on a Blu-ray, along with the prototypes on a DVD, for those who paid a minimum of $35. [17] The four ideas were successfully made into playable prototypes. Share. If you buy the bundle at $5, you'll get prototypes from previous Amnesia Fortnights, and if you buy it at $15, you'll get previous Amnesia fortnight prototypes that have been … [46] The Kickstarter effort was started because the adventure genre has been perceived as niche and commercially risky. Double Fine's logo and mascot is called the Two-Headed Baby, frequently abbreviated 2HB,[8] an abbreviation also used for Moai, an integrated development environment. Everyone that paid a minimum of $1 had the opportunity to vote on 23 concept ideas. During this drive, those that paid a minimum of $1 had the opportunity to vote on 29 concept ideas. The purpose of the exercise is to get the team thinking creatively and coming up with new and original ideas for new games to work on. 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